Our first task with BA5 was to choose to design an environment in our game design. Due to the fact that my game is based in a very ordinary city, with very little that makes it different from any other modern urban city, I found it difficult to choose a part of my game's environment to focus on that I could be creative with.
With that in mind I decided to focus on a specific part of one of the environments in the game that was original. The nano-tech lab. As I didn't want the lab to look too far fetched I decided to further focus in and design one of the parts of the lab; one of the nano chambers.
I deliberately didn't look at existing concept designs and models for stasis chambers and the like, as I didn't want to be too influenced by what already exists. I was obviously aware of ones that I remembered from films such as the stasis pods in 'Alien', the Bacta tank in 'Empire Strikes Back' and the telepod in 'The Fly'.
But asides from these famous examples I didn't research them as I normally would. I wanted my pod to look unique. However once I started sketching out designs it became difficult not to draw something that looked either a) too similar to one or more of the above or b) too generic a shape.
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