Thursday 17 February 2011

References & Bibliography


Brinkman, R, (2008), The art and science of digital compositing: techniques for visual effects, animation and motion graphics, Burlington, Elsevier

Clarke, A and Mitchell, G, (2007), Videogames and art, Bristol, Interlect Books


Frazetta, F, Fenner, A and Fenner, C, (2007), Rough Work: Concept Art, Doodles, and sketchbook drawings, Underwood Books


Freeman, D, (2004), Creating emotion in games: the craft and art of emotioneering, New Riders Publishing

Hanson, M, (2005), Building sci-fi moviescapes: the science behind the fiction, Oxford, Focus Press


Isbister, K, Better game charaters by design: a psychological approach, Morgan Kaufmann Publishers


Le, K. Yamada, M. Yoon, F and Robertson, S, (2005), The skillful huntsman: visual development of a Grimm tale at Art Center College of Design, San Fransisco, Design Studio Press

Lee, B, (1975), TAO of JEET KUNE DO, Ohara Publications


Martiniere, S, (2010), Quantumscapes, Titan Books Limited

Plunkett, K, Le, T and Lo, W, (2010), BATTLE MiLK 2: Tangents and Transitions in Concept Art, SanFransisco, Design Studios Press


Sparth, (2010), Structura, Titan Books Limited
Wachowski, L. Wachowski, A. Lamm, S and Darrow, G, (2000), The Art of the Matrix, England, Newmarket Press
Walker, C, Walker, E and Kajala, J, (2005), Making a Game Demo:From concept to demo gold, Texas, Wordware Publishing


 Vaz, M, (2002), Behind the mask of Spider-Man: the secrets of the movie, University of California, Ballantine Pub Group

No comments:

Post a Comment